To explain the definition in a little more detail: We define an "initial engagement" to mean: the moment that a distinct end user successfully and legitimately acquires, downloads or engages with a game powered by the Unity Runtime, for the first time in a distribution channel. Honestly, its a fun and enjoyable game.When we first introduced the Runtime Fee policy, we used the term “installs” which the community found to be unclear so we’re using the term "initial engagement" as the unit of measure. Please note: this is an EA indie game, and the harsh review is only to inform the developer about some things i think. Displaying "Sync with the servers" after every action is okay, but a bit annoying at times UI is a bit messy in certain menus (its actually amazing while driving, but the spectator menu is confusing) Resetting is far too easy and unpunished questionable, imho warnings and only 5s/10s penalties applied only at the end of the race would be better Lack of players (This is not the game's fault, it will get better over time) 0.6hrs into the game the servers crashed out, didnt work after restarting. Relatively few bugs (despite it being EA and indie) Actually enjoyable, casual, calm gameplay Dont expect AAA graphics or bug-free gameplay. Its an indie game developed by a single person. I highly recommend trying the game for yourself, since its free. This review is going to be a bit harsh, but its only to help give a feeling what the game is like. First of all: this is an indie game, dont expect much.
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